Well as for this week, we were to create some sort of stopwatch game.
Player gets a point when, they hit “stop” button if it stops on seconds.
A bit even more trickier, but challenge was accepted and completed…Hell Yeah.
#http://www.codeskulptor.org/#user38_TSo5mURks3_2.py #http://www.codeskulptor.org/#user38_TSo5mURks3_3.py #or http://www.codeskulptor.org/#user38_nJvMd8w50P_0.py # Mini-project #3 - "Stopwatch: The Game" # Created by Mpho "!nerd" Mphego - Marion Island SANSA Engineer 2014-2015 # # 'Introduction to Interactive Programming in Python' Course # RICE University - https://class.coursera.org/interactivepython-005 # by Joe Warren, John Greiner, Stephen Wong, Scott Rixner # Our mini-project for this week will focus on combining text drawing in # the canvas with timers to build a simple digital stopwatch that keeps # track of the time in tenths of a second. The stopwatch should contain # "Start", "Stop" and "Reset" buttons. try: import simplegui except: import SimpleGUICS2Pygame.simpleguics2pygame as simplegui # To run simplegui in idle python, install SimpleGUICS2Pygame module # download module : https://pypi.python.org/pypi/SimpleGUICS2Pygame # define global variables A_string, B_string, C_string, D_string, count, score, over_all_score = 0, 0, 0, 0, 0, 0, 0 started = "No" clear = "\n" * 100 # define helper function format that converts time # in tenths of seconds into formatted string A:BC.D def format(t): global started, count, D_string, B_string, C_string, A_string t = count if started == "Yes": t = D_string D_string += 1 if D_string >= 10: #.1 seconds if D_string == 10: C_string += 1 if C_string == 10: # seconds B_string += 1 if B_string >= 6: A_string += 1 B_string = 0 C_string = 0 D_string = 0 return str(A_string) + ":" + str(B_string) + str(C_string) + "." + str(D_string) # define event handlers for buttons; "Start", "Stop", "Reset" def start_button(): global started#, count started = "No" #print "Started Button Pressed",started if started: timer.start() started = "Yes" print "Start Button Pressed" #format(count) #print ".10s Timer is Started"#,timer.is_running() def score_board(): global score, over_all_score if C_string > 0 and D_string == 0: score += 1 # print "Good" #else: #if score > 0: # score -= 1 # print "You are Loosing" def stop_button(): global started, A_string, B_string, C_string, D_string, count, score, over_all_score if started == "Yes": timer.stop() started = "No" over_all_score += 1 score_board() print "Stop Button Pressed" #print ".10s Timer is Stopped"#,timer.is_running() def reset_button(): global started, count, D_string, B_string, C_string , A_string, score, over_all_score A_string, B_string, C_string, D_string, count, score, over_all_score = 0, 0, 0, 0, 0, 0, 0 timer.stop() print "Timer Restarted"#,timer.is_running() def exit_button(): frame.stop() timer.stop() print clear # define event handler for timer with 0.1 sec interval def timer_handler(): global started, count #print "counter running",started if started == "Yes": count += 1 format(count) # define draw handler def draw_handler(canvas): global score, over_all_score canvas.draw_text(str(A_string) + ":" + str(B_string) + str(C_string) + "." + str(D_string) , (100, 130), 50, 'White') canvas.draw_text("Score: " + str(score) + "/" + str(over_all_score), (210, 20), 20, 'Red') # create frame frame = simplegui.create_frame('StopWatch Game!', 300, 200) timer = simplegui.create_timer(100, timer_handler) # register event handlers frame.set_draw_handler(draw_handler) frame.add_button('Start', start_button,70) frame.add_button('Stop', stop_button,70) frame.add_button('Reset', reset_button, 70) frame.add_button('Exit', exit_button, 50) # start frame frame.start() timer.start() print "Global Timer is running:",timer.is_running() # Please remember to review the grading rubric